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Measuring Digital Activities in the Australian Economy

This paper outlines the ABS application of the BEA approach, and presents preliminary and experimental estimates of digital activity in Australia

Released
27/02/2019

By Pengfei Zhao, Research Hub

Summary

Rapid advancements in digital technologies in recent years have transformed the ways in which households, firms and governments interact with each other. Digital activities have grown rapidly and become an important contributor to economies around the world. This dynamic shift has increased the demand for statistical insights into digital activities in Australia for analytical and policy purposes.

While the Australian Bureau of Statistics (ABS) captures many aspects of the Australian digital economy in the National Accounts, it does not separately identify all digital activities, nor trace the estimated aggregate economic performance to its digital origins. In particular, measuring digital activities in official statistics has been challenging due to definitional, classification and measurement issues.

To guide estimation and comparability in official statistics, a framework for measuring a digital economy has been developed by the Organisation for Economic Co-operation and Development (OECD). The framework has been partially implemented by the Bureau of Economic Analysis (BEA) and Statistics New Zealand to gain insights into digital activities relative to the U.S. and New Zealand economy, respectively (Barefoot et al., 2018; Millar & Grant, 2017).

In this paper, ABS has applied the BEA approach to estimate digital activity in Australia using selected separately identifiable digital products from the ABS supply-use tables.  The preliminary estimates provide insights into digital activities through a National Accounts lens. Applying the BEA approach enables Australia to engage in policy debate and international discussions of digital activities in a timely and responsive manner.

This paper outlines the ABS application of the BEA approach, and presents preliminary and experimental estimates of digital activity in Australia. The results indicate that information and telecommunication services, while a relatively small share of total Australian production, are an increasing driver of Australian economic growth. The paper also acknowledges the limitations of the approach and highlights areas for potential future developments.

The ABS welcomes feedback and comments on the preliminary work, which can be directed to: Lauren Ford, Director, Economic Research Section, email: prices.statistics@abs.gov.au. The ABS Privacy Policy outlines how the ABS will handle any personal information that you provide to us. 

1. Introduction

In recent years, digital activities have grown rapidly and become an important economic contributor. Across major economies, including the U.S., U.K., France and Germany, expenditure on digital skills, digital equipment, software and intermediate digital goods and services are significant sources of economic activity (Watson, 2018). In New Zealand, digitally ordered products were estimated to account for around 20% of total gross output over the period 2007-2015. Further, the annual growth of digitally delivered products outpaced that of total gross output (Millar & Grant, 2017). In Canada, over half of the country’s population purchased music and video downloads, and streaming services in 2017-2018 (Statistics Canada, 2018). Such results have increased the demand for insights into digital activities in Australia for analytical and policy purposes.

While the ABS captures many aspects of the Australian digital economy, the ABS National Accounts do not separately identify digital activities nor trace the estimated aggregate economic performance to its digital origins. Feedback from stakeholders and policy makers noted that this lack of visibility in official statistics hampers analysis and discussion.

Estimating digital activity in the economy presents many definitional, classification and measurement challenges. One main issue is the absence of a well-accepted definition of a digital economy. Variation in measurement and conceptual scope between countries can make comparisons difficult, and there are further difficulties in keeping conceptual and measurement pace with the rapid pace of digitalisation. Furthermore, the estimation and conceptual treatment of growing digital activities – such as “free” services and information, and the shared economy – remain in ongoing development and debate. 

To enable estimation and comparison in official statistics, a framework for measuring a digital economy has been developed by OECD. The framework characterises digital economic activities around the System of National Accounts (SNA) production boundary by Producers, Product, Nature, Users and Enablers (Ahmad & Ribarsky, 2018). The framework has been partially implemented in case studies. For example, Statistics New Zealand measured digital activities as “digitally ordered” and “digitally delivered” goods and services produced in New Zealand (Millar & Grant, 2017). In contrast, the BEA measured digital activities in the U.S. as the production of information and communications technology and selected “primarily digital” products, based upon multiple dimensions of the digital economy framework (Barefoot et al., 2018). Both case studies have revealed that digital activities are an important contributor to their respective total economies.

To address the visibility gap, the ABS has developed preliminary experimental estimates of digital activity in the Australian economy. Using the BEA approach, digital products were selected from ABS supply-use tables. This means that for the first time, the Australian production of some digital products can be ‘seen’ through a National Accounts lens. Applying the BEA approach will enable Australia to engage in policy debate and international comparisons of digital activities.

This paper outlines the ABS application of the BEA approach, and presents the preliminary experimental estimates. Section Two summarises data compilation in current price and volume, and acknowledges the limitations in the current approach. Section Three provides insights into digital activities value added relative to the total Australian economy. Section Four concludes with areas for potential future developments. 

2. ABS application of the BEA approach

Concept

Under the BEA approach, the ABS measured the digital activities in Australia as the production of:

  • Digital enabling infrastructure:

    computer hardware, software, telecommunications equipment and support services that form and facilitate the use of computer networks;
  • Digital media:

    digital audio, video and advertisement broadcasting services that can be created, accessed, stored or viewed on digital devices; and
  • E-commerce:

    retail and wholesale services and margins from digitally ordered or platform enabled online transactions.

In the production approach, digital activity value added is the gross output of the selected digital products less the value of products consumed in production. For simplicity, the measurement focused on products that were “primarily digital” in nature, and separately identifiable in the supply-use tables.

The ABS acknowledges that this digital activity measurement is limited in scope. For example, peer-to-peer transactions and emerging digitalised products (such as UBER transport services, financial services and “smart” household electronic goods) are not included in the estimates. While the production of these digitalised products are embedded in the supply-use source data under existing product classifications, they are not separately identified and it would be resource intensive to unembed. Also, digital trade is not visible from the production approach. Exports and imports through digital networks can be estimated with components of final demand¹. Hence, the measurement in this paper provides “lower-bound” insights into digital activities in Australia for analytical and policy purposes. 

Methodology

The Australian preliminary experimental estimates of digital activities were estimated using ABS supply-use data (ABS Cat. no. 5217.0). The following steps were undertaken:

  1. Products (Supply-Use Product Classification, or SUPC) selected for the three broad digital activities outlined above.
  2. Industry sources (Supply-Use Industry Classification, or SUIC) identified for the selected digital products.
  3. Inputs and outputs of digital activities estimated.

Step 1: Selecting the digital products

To represent each of the three broad digital activities (digital enabling infrastructure, digital media and e-commerce), the SUPCs were selected in alignment with Barefoot et al (2018) and shown in Table 1. Infrastructure was divided into Hardware, Software, Support Services and Telecommunications. E-commerce consisted of Wholesale and Retail services. Within some of the selected SUPCs, only the listed Input-Output Product Classifications (IOPC) were relevant to the current measurement of digital activities². 

Table 1: Selected supply-use and input-output products by digital activity
Digital ActivitySUPCProduct DescriptionRelevant IOPCProduct Description
Digital media
Digital media
56005Radio & TV broadcasting services  
56010Cable (pay TV) & other subscription broadcasting services  
57005Internet publishing & broadcasting  
57010Internet publishing advertising sales  
56005Radio & TV broadcasting services  
56010Cable (pay TV) & other subscription broadcasting services  
57005Internet publishing & broadcasting  
57010Internet publishing advertising sales  
E-commerce - wholesale33005Wholesale margin  
33010Other wholesale trade  
E-commerce - retail39005Retail margin  
39010Other retail trade  
Infrastructure - hardware16015Recorded media reproduction  
24005Photographic goods (incl. optical fibres) & ophthalmic equipment (excl. spectacles)24110050Ophthalmic instruments & appliances
24110090Cameras, image projectors & parts, photographic goods nec. (excl. sensitised photographic film, paper, plates and chemicals)
24190090Optical fibres, fibre bundles & cables (excl. insulated)
24025Computer hardware & peripherals (incl. photocopiers & parts)  
24035Vending, video, monetary, office & other electronic hardware nec.  
Infrastructure - software54010Software publishing  
54020Copyright leasing54200020Copyright leasing – software (non-customised)
Infrastructure - support services57020Data processing & information storage services  
70005Computer consultancy, systems design & related services  
94010Machinery & equipment repair & maintenance services94220010Electronic & precision equipment repair & maintenance (excl. domestic appliance)
Infrastructure - telecommunications24030Telecommunication & audio visual equipment  
24040Electric lights (incl. torches), cables and24310010Uninsulated copper & aluminium stranded wire, ropes, cable, plaited bands and slings
24310090Cable, wire & strip
57015Internet services  
58005Telecommunication services (excl. equipment)  

Step 2: Identifying the industry sources

Both the primary and secondary industries producing the selected SUPCs were identified from the Australian production matrix within the supply-use table. The matrix shows the estimated value of goods and services produced by SUIC, which can be aggregated in concordance with the Australian and New Zealand Standard Industrial Classification (ANZSIC). In recent years, the Australian digital products were primarily produced in the following ANZSIC divisions: 

  • F Wholesale Trade;
  • G Retail Trade;
  • J Information, Media and Telecommunications; and
  • M Professional, Scientific and Technical Services.

Step 3: Estimating the inputs and outputs of the digital activities  

Gross output, intermediate consumption and value added of the digital activities were estimated with established assumptions and simple modelling. The estimation was firstly in current price, followed by volume and then contribution to total digital and economic growth.                  

Current price estimation

The current price estimation of the digital activities involved modelling the relevant digital products; compiling the gross output, intermediate consumption and value added of the digital activities within the source SUICs; and aggregating the estimated inputs and outputs across the industries.

Within some of the selected SUPCs, only certain components were relevant to the conceptual measurement of digital activities. To ensure consistency within the established scope, the supply-use gross output of such components were modelled using other data sources. The underlying model by digital product (and caveats in the estimated Wholesale E-commerce outputs) are highlighted in Appendix A. 

Next, the digital activities were estimated in each of the identified primary and secondary industries. In a particular SUIC, digital gross output was estimated as the sum of the selected and modelled products. Due to the lack of information on the production processes, the industry production function for the digital products was assumed to be identical to the “non-digital” counterpart. Hence, the associated digital value added was estimated as the total value added weighted by the share of the estimated digital output in total output. Total intermediate consumption for the production of the digital products was calculated as the difference between the digital gross output and digital value added, which was then proportionately split amongst SUPCs.

Gross output, intermediate consumption and value added by digital activity were estimated as the sum of the relevant products across the source SUICs.

Volume estimation

In volume terms, value added by digital activity was estimated with double deflation on a chain volume basis. 

A chain volume measure shows change in quantity over time by holding the price constant at a reference year. The derivation of a chain volume measure separates the annual price effect from quantity, through dividing the current price measure by the corresponding price movement – the implicit price deflator. This deflation process yields a quantity estimate at constant prices³.

As prices for value added were unavailable, constant price value added by digital activity was estimated as the difference between the total digital output in constant prices and the total intermediate consumption in constant prices (double deflation). To derive the constant price digital output and intermediate consumption, each of the underlying products were deflated with the corresponding price movement.

Next, the volume movement of digital activity value added was estimated by accounting for the annual growth over time. The annual volume growth of the digital value added was calculated as the ratio of the constant price measure to the current price measure in the previous period. Then, the volume growth of the digital value added over time (the chain volume index) was derived as the cumulative multiplication (or ‘chaining’) of the annual volume movement across the time series. 

The chain volume digital activity value added was estimated by converting the chain volume index into the dollar value of a selected reference year.

Further information on the chain volume calculations is provided in Appendix B.

Double deflation and the estimation of chain volume value added are demonstrated with a numerical example in Appendix C. 

Estimating aggregate growth and contribution to growth

The aggregate digital activity value added growth was defined as the Laspeyres aggregation (ABS cat.no. 5206.0 feature article, 2012) of the underlying digital activities, where the activity contribution was the annual value added volume growth weighted by the corresponding lagged share in the total digital activity value added. 

The total economy value added growth was estimated as the Laspeyres aggregation of all SUICs. 

3. Results

The preliminary estimates of Australian digital activities, from 2011-12 to 2016-17, are summarised in this section. 

In recent years, domestic production of the selected digital products had grown relative to the total Australian economy, from 5.4% ($75.6 billion) of aggregate value added in 2011-12 to 5.7% ($93.5 billion) in 2016-17 (Figure 1). The relative size (and trend) of digital activities in Australia has been broadly similar to, albeit slightly less than, that seen in the U.S. (6.5% in 2016), as published in Barefoot et al (2018).

From a context perspective, noting the industries shown in Figure 2 include digital activities, the selected digital activities represented higher aggregate value added than 12 industry divisions, but were behind traditional drivers such as Finance, Construction, Health and Mining (Figure 2)⁴. 

In both current price and volume terms, apart from current price growth in 2016-17, growth in the digital activities significantly outpaced growth in total production (Figures 3 and 4). The rapid expansion in digital activities was driven by strong demand for more advanced telecommunication and support services, and further digitalisation of wholesale trade in the Australian economy.   

From 2012-13 to 2016-17, digital activities accounted for almost one sixth of the total economic growth in Australia (0.4% of the total 2.6%), due to the rapid growth proportional to the digital activities’ moderate size (Figure 5). The level contribution of the digital activities in Australia was similar to the counterpart in the U.S. (0.4% in 2016), as published in Barefoot et al (2018). 

The figures hereafter explore the drivers of the digital activity value added. 

Within the digital activities, production was dominated by Support Services, Telecommunications and Wholesale E-commerce (Figure 6). Support Services and Telecommunications were driven by strong demand for high speed and volume internet services, and increased commercial adoption of new technologies (such as Cloud computing and storage, remote data access and multi-platform networking) under the ongoing rollout of the National Broadband Network (NBN). Wholesale E-commerce was relatively significant due to intensified digitalisation, and a high commercial reliance on imported necessities in response to the limited domestic supply of manufactured goods (Table 8, Appendix D). In contrast, Hardware and Retail E-commerce were overshadowed by low-cost imported computer products (Lo, 2017) and traditional retail sales (National Australia Bank Online Retail Sales Index or NORSI) January 2010 – January 2012 and June 2017), respectively.

Looking at volume, the estimated value added growth in most of the digital activities significantly outpaced that in the total Australian economy (Figure 7). Hardware experienced the highest growth, followed by Retail E-commerce, Wholesale E-commerce and Telecommunications. Hardware was driven by depreciation in the Australian dollar, efficiency improvements and increased focus on local customisation and support for businesses and governments (Lo, 2017). Retail E-commerce thrived on the affordability and convenience of online shopping, and the integration of “Click and Collect” and physical retail presence. The growth in Wholesale E-commerce primarily reflects significant digitalisation within the Wholesale Trade division. In response to strong downward pressure on profits⁵, wholesalers could cut costs by replacing labour with advanced automated systems for order, inventory and customer service management⁶. Digital Media experienced the lowest growth due an ongoing shift in consumer viewing trend, from free-to-air digital TV and radio to on-demand internet streaming services.

Overall, the digital activity value added grew by 7.5% per annum primarily due to the production in Telecommunications (2.7%) and Support Services (2.4%); and the intensified digitalisation of Wholesale Trade (1.3%) (Figure 8). The contribution from Hardware and Retail E-commerce was minor, as the high value added growth rate was offset by the relatively small production.

In summary, information and communication technologies were a growing engine of the Australian economy. Characterised by rapid growth and relatively significant production, telecommunication and support services were significant direct contributors to the aggregate digital activities and economic growth. Further, technological innovation and increased commercial adoption of new ICT amongst producers enables vital productivity gains. For example, the intensified automation within Wholesale Trade significantly reduced labour costs and, in turn, allowed wholesalers to confront declining profitability. Maintaining competitive supply channels through Wholesale E-commerce will be important as Australia continues to transition towards a services economy.

The results also indicate that Retail E-commerce is currently a relatively minor contributor to the Australian digital activities and aggregate economy. However, the activity has demonstrated much potential for future growth.

4. Conclusion

Rapid progress in digitalisation has increased the demand for statistical insights into digital activities in the Australian economy. In response, the ABS has measured selected domestic digital activities under the BEA approach. Adopting the BEA approach enables Australia to engage in policy debate and international comparisons of digital activities in a timely and responsive manner.

While representing a relatively small share of total Australian production (behind traditional economic drivers such as Mining, Finance, Health and Construction), the selected digital activities contributed significantly to the aggregate economic growth in recent years. In current price and volume terms, the selected digital activities grew rapidly, primarily due to strong demand for more advanced telecommunications and support services. The results also highlight the economic importance of Wholesale E-commerce in Australia’s ongoing economic structural change.

The ABS acknowledges the scope limitations in the current approach to measuring digital activities in the Australian economy. Potential areas for future research and development include:

  • Measurement of emerging digitalised services, such as finance (particularly Financial Intermediation Services Indirectly Measured, or FISIM) and UBER transport;
  • Digitalisation in products across time, including improvements in modelling Wholesale E-commerce;
  • Outsourcing of digital activities across time; and
  • Digitalisation of international trade.

The ABS will consider any future research in this area in conjunction with broader organisational forward work program priorities. 

References

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Appendix A

Appendix A highlights the underlying model by digital product, and provides caveats in the current modelled Wholesale E-commerce activities.

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Appendix B

Appendix B formulaically shows the final stages in the estimation of the chain volume digital activity value added.  

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Appendix C

Appendix C numerically demonstrates double deflation and the estimation of chain volume value added.

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Appendix D

Appendix D summarises the common elements in the top 15 imported and wholesale margin products, from 2011-12 to 2016-17 (Table 8). The imports, wholesale margin and Australian production by product were estimated as the current price summation across the established timeframe.

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Endnotes

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