4902.0 - Australian Culture and Leisure Classifications, 2001
ARCHIVED ISSUE Released at 11:30 AM (CANBERRA TIME) 28/08/2001
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4 Other Culture and Leisure
482 Other Culture and Leisure Goods Wholesaling n.e.c. 483 Other Culture and Leisure Goods Retailing n.e.c. GROUP DEFINITION Group 48 Other Culture and Leisure Goods Manufacturing and Sales consists of units mainly engaged in the manufacturing, wholesaling, retailing or hiring of any culture or leisure goods which are not specified elsewhere in this classification. A few examples of the leisure activities for which these goods may be used, by children and adults, are watching TV, playing with pets, playing in a playground, playing board games, playing arcade games, gambling on poker machines, taking photos on family outings, and listening to recorded music. Group 48 also includes units mainly engaged in manufacturing, wholesaling, retailing or hiring goods which are used by businesses, or clients of businesses, in more than one of the divisions in the classification. For example, seating systems are used in both sports stadia and performing arts venues, so units mainly engaged in manufacturing seating systems are included in Class 481 Other Culture and Leisure Goods Manufacturing n.e.c. CLASS 481 OTHER CULTURE AND LEISURE GOODS MANUFACTURING N.E.C. Definition This class consists of units mainly engaged in manufacturing amusement and gaming machines; caravans; electronic game consoles; home entertainment equipment; playground equipment; toys and games; and seating, staging and turf protection systems. Exclusions / References Units mainly engaged in (a) manufacturing arts goods are included in the appropriate classes in Division 2 Arts; (b) publishing music are included in Class 232 Music Publishing; (c) manufacturing recorded media containing computer games or other electronic game software are included in Class 274 Recorded Media Manufacturing; and (d) manufacturing sports or physical recreation goods are included in Class 341 Sports and Physical Recreation Goods Manufacturing. Primary Activities Amusement and gaming machines manufacturing, maintenance and repair Caravan manufacturing Blank audio media manufacturing Blank video media manufacturing Cameras manufacturing Electronic game consoles manufacturing Home entertainment equipment manufacturing Photographic film manufacturing Playground equipment manufacturing Printing board games and other printed games, playing cards, etc. Seating systems manufacturing Staging systems manufacturing Toys and games manufacturing Turf protection systems manufacturing CLASS 482 OTHER CULTURE AND LEISURE GOODS WHOLESALING N.E.C. Definition This class consists of units mainly engaged in wholesaling amusement and gaming machines; caravans; electronic game consoles; home entertainment equipment; playground equipment; toys and games; and seating, staging and turf protection systems. Exclusions / References Units mainly engaged in (a) wholesaling arts goods are included in the appropriate classes in Division 2 Arts; (b) wholesaling recorded media containing computer games or other electronic game software are included in Class 279 Arts n.e.c.; and (c) wholesaling sports or physical recreation goods are included in Class 342 Sports and Physical Recreation Goods Wholesaling. Primary Activities Amusement and gaming machines wholesaling Blank audio media wholesaling Blank video media wholesaling Cameras wholesaling Caravan wholesaling Craft supplies wholesaling Electronic game consoles wholesaling Home entertainment equipment wholesaling Photographic film wholesaling Playground equipment wholesaling Seating systems wholesaling Staging systems wholesaling Toys and games wholesaling Turf protection systems wholesaling CLASS 483 OTHER CULTURE AND LEISURE GOODS RETAILING N.E.C. Definition This class consists of units mainly engaged in retailing or hiring caravans, electronic game consoles, home entertainment equipment, playground equipment, and toys and games. Exclusions / References Units mainly engaged in (a) retailing arts goods are included in the appropriate classes in Division 2 Arts; (b) retailing recorded media containing computer games or other electronic game software are included in Class 279 Arts n.e.c.; and (c) retailing sports or physical recreation goods are included in Class 343 Sports and Physical Recreation Goods Retailing. Primary Activities Artists' supplies retailing Blank audio media retailing Blank video media retailing Cameras retailing Caravan retailing Craft supplies retailing Electronic game consoles retailing Home entertainment equipment retailing Pet and pet supplies retailing Photographic film retailing Playground equipment retailing Toys and games retailing
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